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Developers have requested that Google better align the Places API and Google Maps search results. Google has answered the call by integrating the Places API with Google Maps search. The move offers better search quality, but developers need be aware the changes may affect current installations.
The year is 2020 and the world has plunged into a zombie-infested apocalypse. Earth’s remaining developers have come together in a desperate attempt to create some sort of autonomous, zombie-killing machine. Luckily, there’s a platform they can use that won’t get them into legal trouble.
The previously popular Google Earth API is being deprecated and is due to shut down in early 2016, signalling the end of access to its 3D imagery via the API. This post by Timothy Whitehead for Google Earth Blog looks at four applications that used to use the API, and what they are using now.
Supercell announced a limited beta for its new Clash of Clans Developer API. The API grants access to Clan search, global/local leaderboards, Clan and player profiles, leagues, and more features are expected in the near future. Register for access and provide feedback to propel the project forward.
Sickweather is known for its real-time illness tracking. Where hospitals and government agencies take weeks to report illness trends, Sickweather scans social media outlets for real-time tracking and reporting. Now, Sickweather has made the API behind the tracking service available to developers.
Google has long fielded complaints of sign-in requirements associated with Google Play Games. The Google+ requirement and multiple sign-ins required for multiple games has been a hotbed of frustration. Google announced the end of both requirements as part of a Google Play Games API model change.
The recent experience of mapmaker RouteBuilder highlights one of the key issues that needs to be addressed when consuming APIs: how to manage the risk associated with an API becoming unavailable? Businesses consuming open APIs in their products need to take these risk management actions.
A feature common to the best mobile games is how they enable users to compete with others around the world. This tutorial shows how to use the Heroic Labs Shared Storage API with Unity to create a game that lets users compete against each other. The tutorial will feature C# and the Heroic Labs SDK.
Late last year, Google announced the deprecation of its Google Earth API. The initial cutoff date for API access was December 12, 2015. As the impending date moves closer, Google reported that it will extend the cutoff date until at least the end of this calendar year. No exact date was given.
Google has launched the latest release of its Google Maps SDK for iOS. The new release includes Bitcode support, new events, and a number of features previously limited to the Android SDK. Bitcode support eases developer interaction with the Apple Store, and new events enhance user-map engagement.
With the power and scope of GIS growing as new tools become available, Jason Baker’s article on opensource.com celebrated the arrival of GIS Day on November 19 by discussing three viable alternatives to Google Maps API for creating interactive web maps for a range of use cases.
Article highlighting the top 10 Games APIs on ProgrammableWeb. The APIs that made it to our top 10 Games APIs list provide a wide range of capabilities including retrieving video game data, game monetization, video game streaming and recording, video game reviews, video game modding, and much more.
Google has added one of the most popular features of its consumer Google Maps product to the Google Maps API. Predictive travel time is oft-used by consumers to find best routes, and avoid traffic. Now, developers have access to the feature and can integrate the functionality into third party apps.
We've added eight APIs to the ProgrammableWeb directory today in Semantics, Games and other categories. Also added are SDKs for PlayFab and TMDb. Here's a summary of the additions.
343 Industries plans to support a public stats API for developers, which will let anyone create new web sites, apps, and communities around Halo 5.
Using the bottom-up approach to game development, Ruud van Falier discusses Rumar Gaming’s approach to building a scalable technology stack for fast deployment of future releases.
See how Kocomojo enabled marketers with the Google Maps API and beacons to create geo-targeted and hyper-local boundaries that trigger campaigns on customer smartphones.