PlayFab is a complete back-end-as-a-service for mobile games. The service can alleviate backend work for game teams by managing servers and comes with a pre-built database. In addition to the PlayFab SDKs, developers can interact directly with the service through their set of Web APIs. All API calls are made as HTTP POST requests, and data is formatted in JSON. Using the PlayFab APIs, developers can perform authentication, account and data management, matchmaking, reporting, track inventory, friends, as well as initiate platform-specific functionalities. More API functions allow developer maintained servers to interact with user data, handle the orchestration of client connections, manage title configurations, receive user data, and more.
The following is a list of sample source code snippets that matched your search term. Source code snippets are chunks of source code that were found out on the Web that you can cut and paste into your own source code. Whereas most of the sample source code we've curated for our directory is for consuming APIs, we occasionally find something interesting on the API provider side of things. If you know of some sample source code that would be of interest to the ProgrammableWeb community, we'd like to know about it. Be sure to check our guidelines for making contributions to ProgrammableWeb.
The PlayFab Windows C++ Sample Code by PlayFab demonstrates how to get started with the SDK. Resources include unreal project setup, API call, and project run. Developers have the option to deconstruct the code.
The PlayFab Action Script Sample Code by PlayFab presents API interaction to implement gaming features into applications. A detailed example is available on GitHub, containing Adobe Air and Adobe Flex SDK installation, example project, and hello world.