The Latest News On The API Economy
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There are a number of advertising networks available for mobile applications, but game company Tap Me is creating one specifically for game developers. Tap Me has launched its iPhone SDK today, with plans to support other platforms soon, including a generic API that will allow developers full control of how advertisements are included in their games. Rather than simply provide display advertising, Tap Me ties the ads into in-game actions, with brands able to be integrated deeper into games.
After beta testing for almost a year, the Facebook Credits API is finally being opened to all developers. Before beta testing the service had been in very limited alpha testing for over six months before that. On July 1st, more than two years after the social networking site started working on the system, all Facebook-based games that process payments will be required to use only Facebook Credits. The 350 applications granted early access already account for 70% of such transactions. Facebook credits can be purchased by users at a rate of $0.10 each (with an additional 10 free when buying 100) and redeemed by application developers for $0.07, leaving Facebook with the balance.
Online diagramming service Creately opened its Creately API to the public this month, and with some surprisingly innovative features. While providing obvious features to make its service available to outside developers, and several "above and beyond" features, such as easy embedding of diagrams, Creately has done something fairly unique: open up its own, web-based file format for other developers to use.
Check your team, look up player stats and see the league's latest transactions, all from Yahoo's latest API. Fantasy baseball and football are both supported now, with options for hockey and basketball expected in time for their seasons. And the API supports OAuth, so developers could create new interfaces to almost every feature of Yahoo Fantasy Sports.
Better hurry--you have passengers to pick up and only a handful of seconds to get them to their destination. TaxiCity takes place on the actual streets of Vancouver. The game was created by students using open data and the Bing Maps API.
Normally we'd give a brand new site a break for not immediately having an API. When it comes to the rabidly popular FourSquare, which launched in March, developers have been clamoring to build on top of the service. So, today's launch of the FourSquare API (our FourSquare API profile) is bound to be met with extreme enthusiasm.
Jigsaw, has announced additions to their RESTful JSON and XML API as well as a developer program designed to enable developers to query, share, and resell Jigsaw’s community-contributed database of company data and contact information. They came onto the API scene in June 2008 with their declaration of "Data Independence Day", which focused on providing free access to their database of company information (more details at our Jigsaw API Profile).
Google has just opened the gates to a public preview of Google Wave to a lucky 100,000 users. This is big news for developers as anticipation for the release of invites continued to build up over the last few days. Google Wave is still trending in Twitter.
One of the most active categories of APIs added to our web service directory was the games category. 3 of the 10 latest APIs were game or toy-related. There's a new API for accessing 3D data for World of Warcraft, an API for LEGO information, and an API that gets you information on 11,000 game titles from 20 different game platforms. This means there are now 30 game-related APIs in our directory. Here are more details on each of the latest (have fun):
During the keynote presentation today at Google I/O, Google announced the private beta release of Wave (our Google Wave API Profile), a new online communication and collaboration tool that allows for real time information exchange and much more.
Developer Richard Brundritt has created a new Flight Simulator plugin for Microsoft Virtual Earth (our Virtual Earth API profile) that uses the VE3D map control to provide a very cool user experience.By leveraging the 3D API, Richard has managed to create the first flight simulation experience
The goal of HeyZap is to be the "YouTube of casual gaming" by giving site publishers a way to embed more than 6000 casual Flash games into their sites with a single embed code. Their business model (more detail from TechCrunch) is to collect revenue from ads within the games using the MochiAds ad platform and share some of that with developers. The publishers using the code don't get revenue, but get increased traffic to their sites.
If you like online games and you like programming, the growing number of games with open APIs is a boon. We now over 20 games-related APIs in our directory. The latest entry is for the new API for Spore, the Electronic Arts Maxis game where players can create their own creatures. The API provides developers with the capability to create mashups and applications that access the Spore database of user creations and information about the creators themselves (see our new Spore API profile for details).
Following-up on yesterday's post on the best new mashups, here is another notable mashup from this past week, yesterday's Mashup of the Day: Gaiagi Driver. What is it? It's a mashed-up 3D driving simulator that uses a lot of web APIs across multiple windows to create a unique driving experience. Give it a starting and ending address and it follows the path created by the directions and shows your present position in four different views:
Back in May we reported on a deal struck between Sony and Google to integrate the YouTube API into the PlayStation 3, allowing game developers to let players record videos during gameplay and upload them directly to YouTube.
Demonstrating a new way to build commercial applications on an API, Google's YouTube team have announced a new partnership with Sony that uses the YouTube API to allow players to record gameplay and upload clips directly to YouTube from their game console