The free-to-use Pokémon RESTful API (Pokéapi) is linked to an extensive database of Pokémon-related information- a true virtual Pokédex. PokeApi.NET is a wrapper constructed by GitHub contributor PoroCYon that enables an interface to the Pokéapi from a .NET application. This community supported wrapper is developed in C# 6 and can be opened in Visual Studio using the Roslyn plugin.
If space-squads, emperors, dungeon-masters, planets, starships and space wars are your thing, you've probably heard of VGA Planets. It's a popular play by email, space strategy game created in 1991, and Planets Nu is the online browser based version launched in 2011. Planets Nu now provides the Planets Nu API, which is good news for developers who want to programmatically access the game's functionality.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.