Authored by Patrick McHugh, this library is a Node.js Library for the Riot Games API. Developers can utilize this library to access all the information that Riot provides using their API. This Node.js Library is made to be user-friendly and provides easy access for gathering information from Riot Games.
If you like online games and you like programming, the growing number of games with open APIs is a boon. We now over 20 games-related APIs in our directory. The latest entry is for the new API for Spore, the Electronic Arts Maxis game where players can create their own creatures. The API provides developers with the capability to create mashups and applications that access the Spore database of user creations and information about the creators themselves (see our new Spore API profile for details).
Google has long fielded complaints of sign-in requirements associated with Google Play Games. The Google+ requirement and multiple sign-ins required for multiple games has been a hotbed of frustration. Google announced the end of both requirements as part of a Google Play Games API model change.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.