Mashups using the same API (3)
Parkour and freerunning related videos and their metadata are pulled from video sites, spam filtered, stored in a database, tweeted and categorized on Freeflow TV. The videos appear on the website...
A massively multi-player online crossword puzzle that happens in real-time via Pusher API. Built in 48 hours for a Node.js competition.
An example of how to integrate the Twitter Streaming API, Pusher and Pusher WebHooks. More info at http://blog.pusher.com/2011/12/7/filtrand-a-demo-webhooks
Related Articles (229)
Your web application is all shiny and new - it uses the perfect combination of the new cutting edge API everyone’s talking about, and a few old standbys. The only problem? You keep refreshing the page to see if something happened. You know, if someone signed up, or posted, or commented - or whatever it is your application does. Those real-time APIs are for much more than just the sample chat applications.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
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