Google Expands WebVR Support to Cardboard

Google recently announced that it has expanded its support for WebVR to Google Cardboard. Previously, Google had limited access to WebVR to Chrome on Daydream-ready phones through the use of the WebVR API and Gamepad API extensions. With the expansion, Google can offer anyone with an Android phone and Cardboard a virtual experience directly through a link. The need for a VR-specific app vanishes.

"Everyone should be able to experience VR, and WebVR is a big step in that direction," Google Creative Technologist, Jonas Jongejan, commented in a blog post announcement. "It's open to all browsers, making it easier for developers to create something quickly and share it with everyone, no matter what device they're on."

The move by Google sets up a VR platform environment for developers to utilize. To aide developers in such exploration, Google launched WebVR Experiments. WebVR Experiments showcases projects that utilize WebVR in browser to help spur further development with VR. In addition to the showcase, the site provides training, examples, and code to help developers get started. Google also encourages developers to submit their own experiments for Google to showcase.

For those without Cardboard or Daydream, you can still try out WebVR via desktop or on a phone (phone use is limited to 2D). Google also indicated that WebVR support on Chrome for desktop headsets will soon expand to devices like Oculus Rift and HTC VIVE. To further explore WebVR, checkout the WebVR developer site. There, you will find both tutorials and code samples. Join the conversation through the GitHub or Slack.

Eric Carter Eric the founder of Dartsand and Corporate Counsel for a specialty technology distributor. He is a frequent contributor to technology media outlets and also serves as primary legal counsel for multiple startups in the Real Estate, Virtual Assistant, and Software Development Industries. Follow me on Google+

Comments