Nvidia Releases Audio and 360 Video SDKs for VR Development

Nvidia announced at the GPU Technology Conference this week the release of VRWorks Audio and 360 Video SDKs to help simplify VR development. VRWorks Audio uses NVIDIA OptiX ray-tracing technology to deliver realistic audio in VR environments, and doesn’t require any additional information of a scene or prebuilt filters to create a complete acoustic image of the environment in real time. The NVIDIA VRWorks Audio SDK includes a set of APIs that are designed as standard C-APIs, a library, sample apps, and documentation. The SDK also includes an integration for Epic Game’s Unreal Engine 4, a C++ game engine and suite of game development tools.

VRWorks 360 Video allows developers to capture and stitch together video feeds into a single 360-degree panoramic video. 360-degree videos can be streamed in real-time or offline. The NVIDIA VRWorks 360 Video SDK is currently in public beta and supports mono audio mode only. An upcoming release of the SDK will support real-time stitching in stereo mode. The company demonstrated stitching eight 4K cameras in stereo mode at the conference using a Z CAM V1 PRO VR camera system.

"The fact that NVIDIA manages to stitch 4K 360 stereoscopic video in real time, making livestreaming possible, changes the production pipeline and enables entirely new use cases in VR," said Kinson Loo, CEO of Z CAM, in a prepared statement.

Janet Wagner is a technical writer and contributor to ProgrammableWeb covering breaking news, in-depth analysis, and product reviews. She specializes in creating well-researched, in-depth content about APIs, machine learning, deep learning, computer vision, analytics, GIS/maps, and other advanced technologies.

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