In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
Twilio recently announced a developer preview for its new Twilio Sync offering. Twilio Sync maintains a single state synchronization infrastructure in the cloud that third party developers can utilize to introduce real-time synching and collaboration functionality into their apps.