In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
We all have strong opinions on issues that are close to our hearts, but for the most part, they remain just our opinions and often never create the change we may long to see. In particular, it's the decisions that will have a real impact on our everyday lives that are left in the hands of the big decision makers like politicians, administrators or managers; but what if there was a way for the general public to get their voices heard? That's where Opinionage comes in; an online service that enables users to share and compare opinions socially with the potential to make a big enough stir to catch the attention of those in power.
Google has long fielded complaints of sign-in requirements associated with Google Play Games. The Google+ requirement and multiple sign-ins required for multiple games has been a hotbed of frustration. Google announced the end of both requirements as part of a Google Play Games API model change.