EVE Online, the internet spaceship game that puts all of it's players into one virtual universe, recently announced plans to license and monetize its EVE Online API. The proposed license would allow developers to make money from apps using the API in return for an annual fee. The details of the new licensing program were released by game developer CCP shortly after it's annual fanfest in Reykjavik, Iceland. EVE's player community quickly attacked parts of the license, prompting CCP to suspend the changes until later this summer when some of the concerns can be addressed.
Mastercard recently announced the Mastercard Innovation Engine. The engine acts as a marketplace for next generation digital customer experiences. The marketplace allows Mastercard and collaborators to offer API access to customer-focused digital experiences through plug and play solutions.
After beta testing for almost a year, the Facebook Credits API is finally being opened to all developers. Before beta testing the service had been in very limited alpha testing for over six months before that. On July 1st, more than two years after the social networking site started working on the system, all Facebook-based games that process payments will be required to use only Facebook Credits. The 350 applications granted early access already account for 70% of such transactions. Facebook credits can be purchased by users at a rate of $0.10 each (with an additional 10 free when buying 100) and redeemed by application developers for $0.07, leaving Facebook with the balance.