June 16, 2015
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In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
WebRTC 1.0 has become a browser standard for realtime communications. Despite its widespread use, the API remained a W3C Candidate Recommendation. The API is now stable and considered feature complete. With its new designation, W3C calls for wide implementation and is working on future versions.
As the week kicks into high gear, here is another edition of ProgrammableWeb's "In other API Economy News". Today we look at the Audioburst API, billed as the Google for audio; Status.im's API for creating decentralized chatbots, Movesense's announcement of their motion sensor and SDK and more.