If you're developing mobile websites or native apps, you'd better take a closer look at the fine print. Some APIs, including one from Amazon, specifically exclude mobile applications. And there's not much explanation--or logic--behind the exclusions.
Samsung isn't making it easy for developers. The company may have released a handful of SDKs for its latest devices, but Samsung's non-committal approach to its Tizen platform is probably going to cost it developer support.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.