September 22, 2017
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Continuing our series on push technologies, part three looks at WebSockets and how they are appropriate for when you need a server-to-client real time interactive exchange. Part three discusses what you can do with WebSockets and how it differs from other push technologies.
Real-time and the real-time web continue to be a hot topic of conversation but is the term "real-time" getting used correctly? When we talk about real-time technology are we truly describing what the technology is delivering or is it being used and abused as just another marketing buzz word? Can we class any of the current technology solutions as truly real-time and can other solutions be defined in any other way? Is it too late to save "real-time" or will it forever be lost to marketing?
Google and Twitch announced major service offerings in the world of game play streaming at the annual Game Developers Conference. Twitch's Stream First development approach, and Google's new Video Recording API are meant to create a collaboration between game, player, and audience.