October 29, 2016
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In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
During the past four months we've seen not one but two well known real-time search engines disappear. First there was OneRiot, which in October 2010 decided to focus on advertising. More recently, Collecta closed it's real-time search engine and API to focus on alternative real-time products. Digging further into real-time search offerings you will also discover that crowdeye has also decided to pull its real-time search engine. This now appears to leave Topsy, and of course Google as the main players focusing on building a real-time search destination. Does this trend signal the end for all real-time search engines or just that their focus has been wrong?
Speed up the process of retrieving photos for geolocating by applying the Wikimapia API and Python scripts as laid out step-by-step in this entry-level tutorial.