March 7, 2016
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With the real-time web being claimed by some to be one of the core components of Web 3.0 it's unsurprising that we are seeing more real-time APIs and real-time mashups being developed. One mashup has just been created using Kwwika and Superfeedr to demonstrate how two real-time platforms can be integrated to create a real-time news reader application.
At the beginning of 2011 we reported that Collect had decided to drop it's API in order to change their offering to something more profitable. But now ReadWriteWeb have reported the disappointing demise of Collecta. This has the potential of being the first big failure of a well funded real-time web focused company, so questions need to be asked about why this happened and why Collecta weren't successful. Back in January of this year we asked "Is It Finally the End for Real-time Search Engines?" and it now looks like that very question is being raised again.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.