This Resonance Audio service for FMOD is a C# SDK that enables high-quality spatial audio on mobile and desktop platforms. It allows you to integrate with popular game engines, audio engines, and digital audio workstations. This enables you with access to; sound source directivity customization, near-field effects, sound source spread, geometry-based reverb and more. It provides developers and sound designers with the technology to deliver high fidelity spatial audio at scale, to users across mobile and desktop platforms. This service can be utilized in gaming, audio, and with application development tools across multiple platforms that includes: Unity, Unreal, FMOD, Wwise, Web, Digital Audio Workstations (DAW’s), Android and iOS. Resonance Audio is spatial audio technology optimized for performance and multi-platform support, that replicates how real sound waves interact with human ears and the environment.
At the The Next Web Hackathon in Amsterdam, developers played with a lot of new APIs. One that caught our attention is the Gbanga Puppetmaster API. Gbanga is a location-aware gaming platform, intended for use with games where walking around within the real world matter. It's released one game, Gbanga Famiglia, a mobile phone-based app using a theme of mafia families taking over areas and finding loot. Much more exciting, however, is its API, which allows for quests within Famiglia, and other, separate location-based games.
Mapbox continues to enhance mapping features designed for gaming in the AR space with new features to its Maps Unity SDK. Specifically, Mapbox has added new features to points of interest and augmented reality to the latest version of the SDK. Mapbox will demonstrate next week at its Locate event.
Games media service RAWG opens its API for developers. RAWG is the largest games database with over 300,000 of games, 2M of screenshots, 400K of reviews and ratings, and now you can access all of it and much more via the API.