This Resonance Audio service for Unity is a C# SDK that enables high-quality spatial audio on mobile and desktop platforms. It allows you to integrate with popular game engines, audio engines, and digital audio workstations. This enables you with access to; sound source directivity customization, near-field effects, sound source spread, geometry-based reverb and more. It provides developers and sound designers with the technology to deliver high fidelity spatial audio at scale, to users across mobile and desktop platforms. This service can be utilized in gaming, audio, and with application development tools across multiple platforms that includes: Unity, Unreal, FMOD, Wwise, Web, Digital Audio Workstations (DAW’s), Android and iOS. Resonance Audio is spatial audio technology optimized for performance and multi-platform support, that replicates how real sound waves interact with human ears and the environment.
Fourteen APIs were added to the ProgrammableWeb directory in categories such as Images, Networking, Games, Voice and Monetization. Featured today are three beta APIs for Microsoft's popular Halo video game. Here's a rundown of the latest additions and how developers can benefit.
GitHub Unity 1.0, GitHub's editor extension for Unity, is now available for download. GitHub originally announced an alpha version of the project in March 2017, and a beta version earlier in 2018. Now, just in time for the annual Unity dev conference, GitHub has made the editor extension ready.