This Resonance Audio service for Unity is a C# SDK that enables high-quality spatial audio on mobile and desktop platforms. It allows you to integrate with popular game engines, audio engines, and digital audio workstations. This enables you with access to; sound source directivity customization, near-field effects, sound source spread, geometry-based reverb and more. It provides developers and sound designers with the technology to deliver high fidelity spatial audio at scale, to users across mobile and desktop platforms. This service can be utilized in gaming, audio, and with application development tools across multiple platforms that includes: Unity, Unreal, FMOD, Wwise, Web, Digital Audio Workstations (DAW’s), Android and iOS. Resonance Audio is spatial audio technology optimized for performance and multi-platform support, that replicates how real sound waves interact with human ears and the environment.
Facebook this week announced it has opened its Instant Games platform to all developers. The platform, which had been in beta, allows developers to build HTML5-based games that can be played across Facebook directly within News Feeds and in Messenger conversations on desktop and mobile devices.
GameAnalytics has announced a new Metrics API that the company intends to simplify the extraction of game data for use in the development of customized portfolio views. This is especially useful for publishers that are managing a large collection of games.