This Resonance Audio service for Unreal is a C ++ SDK that enables high-quality spatial audio on mobile and desktop platforms. It allows you to integrate with popular game engines, audio engines, and digital audio workstations. This enables you with access to; sound source directivity customization, near-field effects, sound source spread, geometry-based reverb and more. It provides developers and sound designers with the technology to deliver high fidelity spatial audio at scale, to users across mobile and desktop platforms. This service can be utilized in gaming, audio, and with application development tools across multiple platforms that includes: Unity, Unreal, FMOD, Wwise, Web, Digital Audio Workstations (DAW’s), Android and iOS. Resonance Audio is spatial audio technology optimized for performance and multi-platform support, that replicates how real sound waves interact with human ears and the environment.
Dolby, a provider of audiovisual solutions, has launched an API platform to support the media and communications industries. The new platform, Dolby.io, will offer a collection of APIs that streamline integration with the company’s real-time AV technology.
Betable, the first platform that allows developers to legally create gambling games (without the developer procuring a license), has announced its second hackathon: Betable Hackathon 2.0. Building on the success of their its first hackathon, Betable expects everything from traditional casino games to unheard of games of chance and strategy to debut at the hackathon. With more and more states legalizing online gambling, the timing of this San Francisco event has been timed perfectly.