This Resonance Audio service for Unreal is a C ++ SDK that enables high-quality spatial audio on mobile and desktop platforms. It allows you to integrate with popular game engines, audio engines, and digital audio workstations. This enables you with access to; sound source directivity customization, near-field effects, sound source spread, geometry-based reverb and more. It provides developers and sound designers with the technology to deliver high fidelity spatial audio at scale, to users across mobile and desktop platforms. This service can be utilized in gaming, audio, and with application development tools across multiple platforms that includes: Unity, Unreal, FMOD, Wwise, Web, Digital Audio Workstations (DAW’s), Android and iOS. Resonance Audio is spatial audio technology optimized for performance and multi-platform support, that replicates how real sound waves interact with human ears and the environment.
Fourteen APIs have been added to the ProgrammableWeb directory in categories such as Games, Location, and Security. One hightlight today is an API that provides player and game stats for the popular soccer battling car game, Rocket League. Here's a summary of the new additions.
Tunity today announced the release of the Tunity SDK for Audio which allows for the implementation of white-labeled versions of its TV audio streaming technology. Tunity's streaming tech enables a business' customers the ability to hear live audio from muted televisions on their own devices.