This Resonance Audio service for Wwise is a C# SDK that enables high-quality spatial audio on mobile and desktop platforms. It allows you to integrate with popular game engines, audio engines, and digital audio workstations. This enables you with access to; sound source directivity customization, near-field effects, sound source spread, geometry-based reverb and more. It provides developers and sound designers with the technology to deliver high fidelity spatial audio at scale, to users across mobile and desktop platforms. This service can be utilized in gaming, audio, and with application development tools across multiple platforms that includes: Unity, Unreal, FMOD, Wwise, Web, Digital Audio Workstations (DAW’s), Android and iOS. Resonance Audio is spatial audio technology optimized for performance and multi-platform support, that replicates how real sound waves interact with human ears and the environment.
With Pokémon GO seemingly taking over the world as players walk around in search of the virtual creatures, one developer used the Watson Visual Recognition API to analyse screen shots of the app to locate nearby Pokémon, winning Best Use of Watson challenge at the AT&T Shape Tech Expo Hackathon.
ArenaNet, developer of the popular online role-playing game Guild Wars 2, is working on the implementation of OAuth2 and plans to release new authenticated Guild Wars 2 APIs in 2014. ArenaNet also plans on adding a Leaderboards API that will give developers programmatic access to the same leaderboards data that ArenaNet used to create its Guild Wars 2 leaderboards site.