As part of their bi-annual State of Software Security (SOSS) Report, Veracode released the findings of the Fall 2015 publication. Drawing on more than a trillion lines of code, the report shows that some programming languages and platforms suffer from more security risks than others.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
The YouTube Data API can be used to upload and search for videos, manage playlists and subscriptions, update channel settings and more. In part 3 of this tutorial, we continue to extend our code and show you how to use the API to build a simple app that can return the contents of a playlist.