November 26, 2016
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In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
Fourteen APIs have been added to the ProgrammableWeb directory in categories such as Games, Location, and Security. One hightlight today is an API that provides player and game stats for the popular soccer battling car game, Rocket League. Here's a summary of the new additions.
EVE Online, the internet spaceship game that puts all of it's players into one virtual universe, recently announced plans to license and monetize its EVE Online API. The proposed license would allow developers to make money from apps using the API in return for an annual fee. The details of the new licensing program were released by game developer CCP shortly after it's annual fanfest in Reykjavik, Iceland. EVE's player community quickly attacked parts of the license, prompting CCP to suspend the changes until later this summer when some of the concerns can be addressed.