April 26, 2016
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In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
Do you know anyone with a car glovebox full of inked-up road maps? What a waste of paper (and ink!). Using Google Maps is, of course, the preferred method to mark up maps. One tool that makes it especially easy is Scribble Maps. And now it's testing "pro" features, a fee-based service with even more features.
It's college application time again and high school seniors are starting to wonder where they'll be admitted in the spring. There's an API that can help them, or their parents (depending who's a better coder), get more insight into their chances.