The WRLD C++11 SDK allows developers to write the code for WRLD's 3D Map API & SDK and run it on any platform/device. The main SDK method is embedding a high performance 3D map. WRLD is a company that creates and provides interactive 3D maps for a variety of operating systems/devices, such as iOS, Android, OSX, Unity, OculusVR, and WebGL.
In this post I'll describe how we planned, built and tested a truly real-time location-based game with Socket.io, Redis, Node.js, and what we learned along the way. Over the past few months, we've spent the majority our free time building a real-time game as a test for our location platform, Geoloqi. We call the game MapAttack! due to its map-based nature. Two teams compete to capture the most points on the gameboard. The gameboard, in this case, is the city streets of the neighborhood the players are in.
Your Twitter mashup just got 50% more content. And if you follow many people, you may have already noticed an increase in the flow of information. Why? Twitter just allowed developers 50% more calls per hour.